Young Justice #4 // Review
Amethyst’s history is explored as scattered members of the burgeoning team are finally united, in Young Justice #4, written by Brian Michael Bendis, with art by Patrick Gleason and John Timms, colors by Alejandro Sanchez and Alex Sinclair.
Escaping Dark Opal’s goons, Superboy and Impulse are able to track down and free their captured friends and new allies. Interspersed between this action, Amethyst relays tales of palace intrigue, explaining how Gemworld’s ruling class disdains her interference in Dark Opal’s machinations, due largely to her outsider status, having been originally from Earth.
Bendis’s strength this issue is found in his world-building and character design. Within a few brief pages, he’s able to construct a fanciful fantasy realm that feels lived-in and familiar, despite Amethyst and her world’s long term relegation to DC’s fringe. Similarly, using sparse dialogue, he’s able to build a relatable, likable, and interesting character in Amy Winston/Amethyst; a warrior Princess, who’s also the teen next door.
Par the course, Patrick Gleason and John Timms turn out fantastic work, as do their colorist compatriots. Timm’s Amethyst back-up is filled with colorful, ornate architecture, and manic action that helps drive the issue’s momentum. In the primary plot, Gleason’s creativity makes even the most dull, static panels pop with vibrant ultraviolet flavor. One such example is Gleason’s design of one of Opal’s guards, whose chrome, dystopian warlord design looks something straight out of an issue of Heavy Metal or the film, Mandy.
A requisite issue, Young Justice #4 amicably progresses the established narrative, and elicits some heartwarming moments for long-term fans, but provides nothing exemplary or ground-breaking in addition. Serviceably solid, if you’ve been enjoying the series thus far, you’ll similarly appreciate this chapter.