Locke and Key: Dog Days // Review
From 2008 to 2013, IDW Publishing presented Locke and Key, one of the most compelling horror comics of the modern era, by Joe Hill and Gabriel Rodriguez. The series had a very definitive ending, but that hasnβt stopped readers from wishing for a return to Lovecraft, Massachusetts, and the halls of Keyhouse. With Locke and Key: Dog Days, readers get their wish, however slight and brief it might be.
The issue consists of two stories, βDog Daysβ and βNailed It,β the latter of which was previously published as an SDCC exclusive. βDog Daysβ seems to take place in the 1920s or 1930s, though it isnβt really relevant when in the past itβs set. It focuses on the adventures of two unnamed Locke children who have used the magic of the house to turn their dog, Lloyd, into a kid like them. βNailed Itβ provides a return to the major characters of the main Locke and Key series, and opens the door (see what I did there) to potential new adventures.
Writer Joe Hill and artist Gabriel Rodriguez are clearly just having the time of their lives returning to their creations. βDog Daysβ is lots of fun, though all of the humor is of the βlook how silly dogs areβ variety. βNailed Itβ is so brief that all it really does is serve to tantalize the reader with new possibilities. Despite the slight nature of both stories, Gabriel Rodriguez (along with colorist Jay Fotos and letterer Robbie Robbins) brings his all. With his gorgeously-rendered and extremely detailed art making the world of Lovecraft feel lush and real without sacrificing the slightly cartoony expressiveness, heβs cultivated.
For new readers, Locke and Key: Dog Days will make little sense. Itβs all steeped in the concepts and iconography of the original comic, with little to no information to provide context. For fans of the original work, though, Locke and Key: Dog Days is like coming home, even if the visit is all too brief.




