D.C. K.O. #4 // Review

D.C. K.O. #4 // Review

It’s been a long and brewing series of battles, but it’s about to get worse. Some of the most powerful people on earth are drawn against their dark counterparts from another universe. It’s been a long series of conflicts. Lots of energy has built up overt time. Momentum collide into fatigue in. D.C. K.O. # 4. Writer Scott Snyder concludes a major portion of the big crossover event with artist Javi Fernandez and colorist  Alejandro Sanchez. While, the ending is exactly predictable that doesn’t necessarily make it already interesting. That being said, this is probably some of the better storytelling in the crossover so far.

Clark, Bruce and Diana square off against their counterpart from a dark universe. However, there is something more there something within that that is masking their own identities. That force is undeniable. That force is Darkseid. So they may be fighting the penal battle, but it’s really just an extension of the final conflict which will take place between a single champion and the ruler of a whole other universe. The nature of the conflict means that only one of them is going to survive to make it through to the final battle. It’s going to need to be someone with the right kind of tenacity to do what needs to be done in order to patient conflict.

Snyder’s concept has been very silly from the beginning. And the final chapter of the main series of the crossover event, the concept does gain a certain amount of sophistication. And it’s impressive how textured and advanced the main three characters are by the time they reach this particular And of the event. Snyder does a good job of modulating the energy. There’s a fairly solid pacing with respect to the issue. However, that doesn’t change the fact that everything still manages to feel really rushed given how many different conflicts are going on within them the issue. Once again, it’s difficult to imagine any fan of one character being truly satisfied by this issue in particular or this event in general.

Of your team does a good job of modulating the impact of various different kinds of combat. And while this is perfectly respectable and the physical swag fastest going on, it’s possibly most impressive in a more emotional end of the drama. Diana making contact with version of herself in and within. Diana of the Wild aisle comes right on the page with a great deal of emotional impact. It’s impressive stuff.

And somehow it really feels like this whole thing is going to come and go off the comics rack without making a huge impact. Really more of a strange footnote to the trivia of this particular decade in DC comics. There are a few things that change a little bit with respect to the central One of I can’t do it. But it lacks a whole lot of substance beyond the surface level conflict. He’s not really reaching anything new in any kind of a terribly profound way.

Grade: C+

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