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Thumbs #1 // Review

Thumbs #1 // Review

A dystopian hero is introduced in critical condition. A twisted world just beyond the headlines washes out in flashbacks brought to the page one panel at a time in the first issue of writer Sean Lewisโ€™ five-part mini-series Thumbs. Artist Hayden Sherman brings the story to the page in a stylish sepia. Though itโ€™s scarcely original, the weird echo of various topical dystopian notes resonates in an appealingly haunting first chapter to a series which will wrap-up around the end of the year. Itโ€™s a promising, new story with twinges of political commentary scratching out around the edges of current events.

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Heโ€™s dying on a stretcher as heโ€™s brought in to the home of a group of young revolutionaries. They call him Thumbs. There is some question as to whether or not heโ€™s going to become a martyr for the cause. Heโ€™s dying, but so is everyone else. The background on the world floods-in through fragments of Thumbsโ€™ flashbacks. An Elon Musk-like tech philanthropist has been giving away advanced video games to impoverished kids that have been training them for revolution. The same devices also serve as babysitters with โ€œmomโ€ apps that allow impoverished parents to work the kind of hours they need to support kids without falling into debt. Thumbs survives, but his long-term chances seem about as good as anybodyโ€™s.

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It would be all too easy to criticize Lewisโ€™ script by pointing out all of the many precursors to his story. There are hints of everything from Philip K. Dick to Enderโ€™s Game to The Hunger Games to Ready Player One. Lewisโ€™ story is reaching beyond its precursors by planting the story firmly in a world of increasing corruption and income disparity that could easily be harnessed for revolution with just the right push by someone in power. Thereโ€™s dark humor ricocheting around the background of Lewisโ€™ story that amplifies the darkness. The overall structure of whatโ€™s being developed here can feel lost in the chaos as the reader is shoved into a very familiar world that also feels very foreign without much in the way of introduction. With all of the details in place at issueโ€™s end, itโ€™s clear that Lewis knows what heโ€™s doing.

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Shermanโ€™s art frames the story quite well with dramatic angles, speed, urgency, and drama that seep the reader from one page to the next. As good as it is, thereโ€™s a lack of depth to the art throughout much of the issue that would make it feel flat and claustrophobic were it not for the color. Shermanโ€™s colors are black and grey against a sepia tone with shocks of red throughout. The limited color palette gives the story a dreamy nightmare quality about it that feels perfect for the darkness of the story.

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A story like this is tricky. Lewis and Sherman are treading some very treacherous narrative territory. A dystopian story that is as politically charged as Thumbs DOES run the risk of veering off into preachy, hackneyed cautionary fiction. The first issue definitely delivers a promising opening to the series. It will remain to be seen if Lewis and Sherman can maintain this level of quality through the end of the year.


Grade: B


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