Vampire: The Maquerade #2 // Review
βSleep all day. Party all night. Never grow old. Never die. Itβs fun to be a vampire.β Okay: so the old tagline for The Lost Boys has a point, but itβs not always so easy. You might find yourself abandoned. You might find yourself hunted. These concerns and further exploration of Minneapolis/St. Paul in the World of Darkness await in the second issue of Vault Comicsβ official adaptation of Vampire: The Masquerade. Writer Tim Seeley and artist Devmalya Pramanik continue the story of a young vampire being taught about the nature of her undeath. As Tini and Blake Howard continue their exploration into life on the fringes as an impoverished, working-class vampire in another installment drawn by Nathan Gooden.
Cecily Bain has taken abandoned, new vampire Alejandra Deluna to a little soiree being hosted by an ancient Irish painter. There are politics involved that Alejandra canβt hope to comprehend the complex social matters, but her new extended family is the least of her concerns. Sheβs hungry, and she doesnβt want to eat. Meanwhile, 44-year-old βthin bloodβ Colleen is stranded in a car that wonβt move with a couple of her friends from the margins of vampire society. The carβs broken down. Sunrise isnβt far off, but thatβs not a huge concern when hunters show-up looking to exterminate them.
Seeleyβs story picks-up a bit as Alejandra has to deal with the basics of vampire life. Evidently, she needs fresh blood. Sheβs vomited-up what sheβd been fed earlier, and now Cecilyβs got to help her and teach her a lesson at the same time. Itβs dark, complex drama that is a definite improvement over Seeleyβs opening chapter last month. The Howardsβ story of Colleen delves as little bit more into the pasts of a couple of the characters as an everyday breakdown turns into something horrifying for a group of characters more commonly found in the villain role. Itβs a novel turnaround in a very endearing story that Tini and Blake are bringing to the page.
Pramanik makes good use of varying personalities in a chapter that is driven by drama. The Irish painter has a dark beauty that feels suitably dominant while also coming across with a cold emotional warmth. Itβs a nuanced portrayal. Pramanikβs rendering of Alejandra speaks to a valiant innocence. Thereβs a dark radiance about the rain-soaked night that finds Alejandra making her first kill. In the Howardsβ story, Gooden continues to draw the reader into sympathy with the afflicted in a deep fatigue that makes the huntersβ attack all the more emotionally affecting. The horror flooding through Colleen is heartbreaking.
Aside from being a solidly entertaining comic book, Vaultβs Vampire: The Masquerade continues to serve as an impressive package for a sourcebook. The info at the end of the issue features deep background on Minneapolis/St. Paul, in the World of Darkness that even features a springboard paragraph for a campaign where players might find themselves playing the late recording artist Prince who now has to face life in a world that thinks heβs dead. Clever throwaway ideas like that add depth to the second outing of the series at issueβs end.




