Arcade Kings #2 // Review
Joe sees a bully attacking a few kids for the audacity of playing a video game. He figures that the bully in question isnβt really any match for him, so he tries to help the kids out. The hero and the bully will find themselves working together when someone comes looking for Joe in Arcade Kings #2. Writer/artist Dylan Burnett continues his manga-inspired story with the aid of the coloring team of Walter Baiamonte, Sara Antonellini, Simona Iurato, and Sharon Marino. Burnettβs world gets a bit more definition in a fun and breezy action-based drama that advances the plot in an interesting direction.
Joe has come to Rockview Station. Heβs looking to visit an old trainer of his. The bullyβs name is Plum. Theyβre playing a game featuring McMax. McMax was Joeβs trainer. Naturally, thereβs going to be a bit of a scuffle. Plum can tell right away that Joe trained with McMax by the way heβs fighting. She counters his moves with speed and ease, but sheβs not a match for the hired might of Minerva. Sheβs working for Joeβs father. He wants her to bring Joe to him. Things are about to get complicated for everyone involved.
Burnett moves in and around traditional competitive fighting tropes in a way that makes them seem ever so slightly new and intriguing. The juxtaposition between Plum and Joe is an interesting one that is thrown in an interesting direction when Minerva shows up. Itβs a really simple conflict between three different people, but Burnett works it from angles that are compelling enough to keep it enjoyable from cover to cover. Joe continues to be a fun guy to hang out with as the plot advances in the direction of the brother that heβs looking to find. A major twist at the end suggests Burnettβs strong desire to go against expectations as the series progresses.
The art may lack depth, realism, and finesse, but Burnett has a beautiful grasp of kinetic motion in action. The combat sequences manage to catch the fighters in nontraditional action poses between the panels. Punches and kicks hit the page in unexpected ways that amplify the sense of impact. Joe manages to look impressively heroic even when heβs gracelessly taking a hit...and another...and another. Character design is particularly impressive for the second issue. The design of Plumβs t-shirt and gi pants looks totally badass. That look of determination on her face strikes a powerful note as well. Minervaβs spiky hair/eyepatch combo looks like classic manga. The contrasting red and black of her color scheme feels suitably cool. The big, red gauntlets give her a real sense of menace.
Burnettβs big accomplishment with the series thus far has been the ease with which heβs given everyone very simple and instantly recognizable motivation for their actions. Arcade Kings isnβt a world of simplistic notions of good and evil. So often, this type of story uses that dichotomy as a crutch to launch the action. Burnett is telling a simple action story without resorting to good and evil. Very cool.




