Death Fight Forever #3 // Review
Bash is having difficulty with the lock he may be one of the best black pics in the world, but he’s having trouble. His brother Crash is a far better lock pic than he is. And he’s nowhere to be seen. There’s a reason for that. And it’s a reason he needs to keep his mind off of in order for him to be able to do what he needs to do. And what he needs to do is open the door in Death Fight Forever #3 Writer Andrew MacLean continues his adventure into weird retro sci-fi action with art tidy Al Gofa.
Bash and Sergeant Mendoza and I have gotten into the mess got into because they’re trying to get into an office. It’s an office in the back of a complex. The complex is halfway guarded. They are looking for the office of a gentleman named Slyther. They don’t exactly have an appointment or anything like that. So they’re going to have to push their way in. This means of being attacked. And being attacked means fighting for their lives just in order to see the gentleman in question. Of course, he might not necessarily be in. Or maybe he just moved his office. In any case, things are going to become a lot more complicated if they can make it through the door.
MacLean’s dialogue is a bit strange and awkward. It seems like some middle school students concept of what action heroes would be saying in the movie or something like that. It feels very strange. But it does go right along with some of the essence of what’s going on in the plot. The sort of 1980s video game action tribute feels particularly strong and an issue involving breaking into a highly secure facility hired as to proceeded him in the first two issues of the series. And there is kind of an interesting, little casual moment in the office between a couple of employees before Bash and Mendoza break in that feels like it might suggest a kind of an irreverence for the genre. Clearly McLean knows what he’s doing.
Gofa’s art style fits right in with the style of the artist who proceeded him in the first two issues of the series. The stiffness of the action is offset a bit by some rather clever framing. The overall composition of individual pages fuels reasonably stylish, even if the actual rendering of the action doesn’t necessarily feel all that sophisticated. Some of the action seems to be peeling away from the page without actually engaging the plot all that much. However, the overall rhythm and momentum of the action is maintained throughout.
The direction in which the action has had, it feels remarkably sharp. The idea of completely over blown over the top action in an office complex really holds a great deal of potential. Die Hard was funny enough, but it didn’t really engage Office culture. The idea of actually having a shoot-em-up action adventure story taking place in an office complex with the Office culture seems like it holds a lot of potential. And with any locking McLean can deliver on the potential as the series roles into its fourth issue.




