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Starhenge Book Two: A Kiss for Atticus #3 // Review

Starhenge Book Two: A Kiss for Atticus #3 // Review

The city is a big and unforgiving place. It says nothing not the way she wants it to. It's all one, big, unforgiving place, which seems as in articulate as it is immense. The buildings don't speak. They give nothing of themselves to her. Nothing appears to be any more interesting than any of the rest of it. So clearly there's something wrong with the city. She is going to have to figure out what it is in Starhenge Book Two: A Kiss for Atticus #3. Writer/artist Liam Sharp continues a big, nebulous story involving dream like nightmares of a world that seems to be echoing out from the two major characters of the story.

He’s elsewhere. And he’s talking to something that appears to be talking to him. It tells him that he's not exactly going to die. Not while he's in the city. So maybe he makes some kind of other decision. Maybe he decides to jump. It is, after all, big city. There are many high places to jump from. So it's just a matter of choosing the right place. Maybe it's just a matter of 9.8 m/s per second. Or something like that. Nanny case, he finds himself outside. Having fallen, he finds himself outside.

Sharp’s story seems to be picking up some kind of narrative momentum. It's difficult to tell exactly where things are going to land, though. So much of it is so very formless poetic. The central narrative has a pulse and structure about it. That sort of suggests that things are almost one sort of happen in a way. There's a poetic balance to a various elements in him within the story that seem to be reaching some sort of a cohesive concept. But not necessarily. The script is fun anyway. There's some engaging poetry about it. But it doesn't really embrace the visual all that well.

Sharp’s art feels as worthless as much providing does. There are landscapes that are suggestive of something that might've been inspired by. H.R. Geiger in places. Every now and again a face asserts itself amidst weird landscapes, and poetic text. And as interesting as all visuals are, they don't really lend themselves to storytelling in the traditional sounds good. It might be experimental. But it's not really building into anything too terribly compelling with what it's experimenting with all very abstract except when it's not when it's not it feels like it's been cut in the case together in a strange ways that might almost suggest some kind of story

It's the type of story that is probably going to work much better than I collected format. As it is, it feels like the staccato rhythm of the storytelling robs the dreaminess of some of its potential. There has been some effort made to create a kind of episodic format to the story. There does seem to be some appeal to that. But given how dreaming and nightmare the story is, it doesn't really lend itself very well to the serialized format.

Grade: B-

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