Camp finds a clever way of working with the existential first principles of a life on the comics page.
All tagged Jordie Bellaire
Camp finds a clever way of working with the existential first principles of a life on the comics page.
Bellaire does a remarkable job of granting exactly the kind of mood.
Williamson adds a complexity beyond the surface level of a franchise that’s been around for decades.
Tynion and Pichetshote have been relatively precise about how they’re allowing the game to unravel.
Tynion’s story jumps across the first quarter of the 21st century.
Camp’s absurdist/surrealist horror story is insanely clever.
Williamson continues the action in a direction that feels progressive.
The plot intensifies.
There’s no victimization. No abstract evil. Just tragedy.
Williamson frames familiar action in a fresh way.
Thompson has been a staggeringly clever architect for Diana of the Wild Isle.
The writing team’s choices begin to make a bit more sense.
Clever scripting and a very tight sense of pacing.
The first half of the issue breezes by really, really quickly.
Thankfully, Tynion has apparently decided to make Frank a part of the DOT.
Thompson continues to make her so appallingly relentless.
Frank is remarkably appealing.
So brilliantly delivered to the page with a scalpel's precision.
Lemire paces the action of the issue quite well.
Lots of weird poetry circulates around the edges of everything.