Even enchantingly expressive art by Simone Buonfantino can’t save a conclusion that is haunted by the possibilities of what might have been.
All in Action
Even enchantingly expressive art by Simone Buonfantino can’t save a conclusion that is haunted by the possibilities of what might have been.
With any luck, there may be a resurgence in interest with this final issue and the subsequent trade collection.
The dialogue might feel a bit clunky, but the visuals…make this a very satisfying second issue.
Time becomes a crucial point in the narrative with Larcohe's voluminous gaze into a very brief series of encounters.
A compelling vision of Gotham in a world where Bruce Wayne has been broken.
Who is General Reginald Fortean and how and why did he become such a powerful threat
Two of Marvel’s most blood thirsty anti-heroes cross paths
Sharply-rendered visuals slide through a clever story out of the corners of the Fantastic Four.
An awkwardly expository moment as a rather large crossover event crumbles towards its final issue.
A relatively rare, nearly issue-length opportunity to hang out with heroes during their down time.
A fast-paced issue with cleverly-executed action.
Capably mixes adventure, mystery and a sense of wonder in its final issue.
Burglary mixes with mysticism in a cleverly simple story brought to the page with very stylish art.
A few different odd ends meeting together between two covers on the way out to a meeting with Lex Luthor.
Explosive percussion of action and powerful attitude that drips off the page.
“My company, my legacy, my life as I know it, was forged in the fire of Laird Mason’s downfall.”
“Pain can turn people into heroes… or twist them into monsters.”
Thumbs delivers a lot, but it’s difficult to tell quite where things are going in a blurry rush of exposition.
The steady drama that Hawkins’ readers have come to expect over the past few years.
A large, undoubtedly strange journey begins in a story that isn’t afraid to get more than a little whimsical in its first chapter.