The story as a whole misses some of the charm of the debut issue.
All in Action
The story as a whole misses some of the charm of the debut issue.
A reasonably enjoyable story of Strange in the far future, as seen in shades of cyberpunk in a weird, little one-shot.
Dr. Strange’s life continues to show clever novelty in another fun issue.
A massive issue which features a major turning point for the hero and a host of supporting stories.
The darker earthbound elements of Batgirl’s life take a backseat to fantasy-driven psychodrama in a satisfying issue.
Young provides just enough room in all the drama for Corona to give the world of Middlewest its unique visual fantasy.
it’s doing what it’s doing with so much sharp energy that it scarcely matters that it’s all heading in an obvious direction.
The series gains momentum in a satisfying second issue.
An infiltration of a dystopian government facility doesn't live up to the intensity it should have had.
Ewing and Aaron give the cosmic end of the Marvel Universe a strikingly emotional core.
Clean and kinetic without too many loose ends.
Houser and company find something appealing in another hero-vs-hero story.
Writer Seanan McGuire weaves a very cleverly crafted, little web-slinger story.
The graceful integration between art and story expands to fill a full issue quite well.
It’s appealing to see MJ’s relentlessness in completing the project.
MacKay’s fusion between humor and action continues to make this series one of Marvel’s most satisfying.
Writer David Hine and artist Brian Haberlin’s story increases in complexity.
Writer Cecil Castellucci delivers a new twist on an old premise.
Houser would have needed a series twice the length she had to work with here to bring across the full depth of what she was attempting.
The menace might not be delivered completely, but Allor and Walter smartly render the complexity of Cobra.