And then Casey gets lost in a whole bunch of stuff that isn't really terribly interesting.
All in Action
And then Casey gets lost in a whole bunch of stuff that isn't really terribly interesting.
It's a nice pacing and overall composition for a single issue.
Jordan outlines a particularly clever idea.
Bram and Jones drag their horror drama further into the dry and dusty light of day.
Itβs a powerful chapter in the saga that moves conflicts forward with some pretty dynamic narrative momentum.
Camp finds a clever way of working with the existential first principles of a life on the comics page.
Youngβs dark, little tail of whimsy is entertaining enough to keep the pages turning.
The Power Fantasy is incredibly dense stuff. I
Bellaire does a remarkable job of granting exactly the kind of mood.
Johns takes traditional, superhero tropes and presents them in a completely new light.
The Laphams weave a very tight suspense thriller.
Silvestri is laying in a tremendous amount story around the edges of everything.
Kennedy constructs an intriguing mood.
Kirkman gives the old property a little bit more darkness.
A very solid and respectably, enjoyable encounter in orbit.
Williamson adds a complexity beyond the surface level of a franchise thatβs been around for decades.
The gun that's decided to become a pacifist is remarkably clever stuff.
Sniegoski works his way through a narrative that fits together from a few different directions.
Pepose deliver is a space fantasy story that's deeply rooted in a respect for weird science.
Fred Van Lente mixes quite a few different elements into a big, climactic chapter