Itβs kind of fun to see all of the sidekicks that Johns has created for Golden Age heroes.
Itβs kind of fun to see all of the sidekicks that Johns has created for Golden Age heroes.
Campbell has found an appealing way to make Mary Marvel seem that much cooler than Parker and Beckβs Captain Marvel.
Silence and precision are the perfect pairing for a βsilent comicβ format.
Wolverine battles against the Pit.
As Storm fights for Arakko, Cable and his team take the fight to Orbis Stellaris.
X-Force begins making its play for XENO.
Sidney leaves the Academy to find the city.
MacKay has a delicious rhythm worked out.
Brusha brings a lot to the page.
Itβs always fun to see two Wonder Women team up.
A big, messy action issue.
The team finds themselves at the mercy of Sublime.
Superman and his father find themselves at the mercy of Red Sin.
Sabretooth and the Exiles attack Station Two.
Lex Luthor makes the ultimate power play, and Superman responds.
Orlando crafts a clever premise for Wanda.
Fawkes has a lot of pieces to put into play.
Zub and Fawkes have real potential in a series focusing on Arcade and Murderworld.
Prenzy has an impressive mastery of kinetic action on the page.
Rowell fully embraces the more dramatic end of the fourth wall.